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Playnite 9 release is available - Printable Version

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RE: Playnite 9 release is available - adhamgaber - 10-15-2021

(10-15-2021, 03:41 PM)Crow Wrote: Something is blocking Playnite from accessing its server: Unable to connect to the remote server. That's also why diag upload failed.
I was hoping you'd have suggestions on what might be causing the problem, I'm not really fluent in tech :/


RE: Playnite 9 release is available - Crow - 10-15-2021

Firewall, Antivirus, VPN or some other network issue. The server that can't be reached is api.playnite.link


RE: Playnite 9 release is available - TobiAlex - 10-15-2021

  • Removed IronPython and Batch game script support
Guys, why?  Sad


RE: Playnite 9 release is available - icetoseeyoufr - 10-15-2021

I wanted to drop by to actually say: Thanks for the update, it's everything i was hyped for, and i'm NOT disapointed. I can't remember how it was before i was using playnite, but i now know i can't live without it.


RE: Playnite 9 release is available - darklinkpower - 10-15-2021

(10-15-2021, 07:18 PM)TobiAlex Wrote:
  • Removed IronPython and Batch game script support
Guys, why?  Sad
No one was making any extensions using IronPython and it was time consuming to maintain support for it.

Batch support was removed because you can do everything you can do with it in Powershell and much more things.


RE: Playnite 9 release is available - TobiAlex - 10-15-2021

No, i can't. I'm use batch to switch steam account (launch before game start):

@echo off

taskkill /IM "steam.exe" /F /FI "STATUS eq RUNNING"
set username="myusername"
Goto end

:end

reg add "HKCU\Software\Valve\Steam" /v AutoLoginUser /t REG_SZ /d %username% /f
reg add "HKCU\Software\Valve\Steam" /v RememberPassword /t REG_DWORD /d 1 /f
start steam://open/main

exit

And its work fine.

Now is converted to:

# Batch support has been removed in Playnite 9

# This conversion was automatically generated
$scriptPath = (Join-Path $env:TEMP 'playniteScript.bat')
@"
@echo off

taskkill /IM "steam.exe" /F /FI "STATUS eq RUNNING"
set username="myusername"
Goto end

:end

reg add "HKCU\Software\Valve\Steam" /v AutoLoginUser /t REG_SZ /d %username% /f
reg add "HKCU\Software\Valve\Steam" /v RememberPassword /t REG_DWORD /d 1 /f
start steam://open/main

exit
"@ | Out-File $scriptPath -Encoding ascii
Start-Process "cmd.exe" "/c $scriptPath" -Wait

Yea, Steam start, but:

1. Game not lunch
2. Playnite waiting... for what?


RE: Playnite 9 release is available - deangelnet - 10-16-2021

(09-30-2021, 09:40 AM)Crow Wrote:
  • Playnite's library data are now stored in less files and they are  locked while Playnite is running. This should fix data corruption issues  when syncing Playnite's files via could storage solutions.
Is it possible to let playnite's library data still unlocked?

(10-15-2021, 10:54 PM)TobiAlex Wrote: No, i can't. I'm use batch to switch steam account (launch before game start):

@echo off

taskkill /IM "steam.exe" /F /FI "STATUS eq RUNNING"
set username="myusername"
Goto end

:end

reg add "HKCU\Software\Valve\Steam" /v AutoLoginUser /t REG_SZ /d %username% /f
reg add "HKCU\Software\Valve\Steam" /v RememberPassword /t REG_DWORD /d 1 /f
start steam://open/main

exit

And its work fine.

Now is converted to:

# Batch support has been removed in Playnite 9

# This conversion was automatically generated
$scriptPath = (Join-Path $env:TEMP 'playniteScript.bat')
@"
@echo off

taskkill /IM "steam.exe" /F /FI "STATUS eq RUNNING"
set username="myusername"
Goto end

:end

reg add "HKCU\Software\Valve\Steam" /v AutoLoginUser /t REG_SZ /d %username% /f
reg add "HKCU\Software\Valve\Steam" /v RememberPassword /t REG_DWORD /d 1 /f
start steam://open/main

exit
"@ | Out-File $scriptPath -Encoding ascii
Start-Process "cmd.exe" "/c $scriptPath" -Wait

Yea, Steam start, but:

1. Game not lunch
2. Playnite waiting... for what?
Compile your batch to exe and put script on playnite to run your exe. That should work.


RE: Playnite 9 release is available - MaestroLiendre - 10-16-2021

First of all thank you so much for the update as it's an amazing work.

But I don't know if being dumb but I really can't find a way to save or customize the filter presets, could someone point me in the right direction?

Thanks!


RE: Playnite 9 release is available - Crow - 10-16-2021

(10-16-2021, 06:49 AM)MaestroLiendre Wrote: First of all thank you so much for the update as it's an amazing work.

But I don't know if being dumb but I really can't find a way to save or customize the filter presets, could someone point me in the right direction?

Thanks!

You can do that from Filter panel.


RE: Playnite 9 release is available - Luka8989 - 10-16-2021

(10-16-2021, 07:15 AM)Crow Wrote:
(10-16-2021, 06:49 AM)MaestroLiendre Wrote: First of all thank you so much for the update as it's an amazing work.

But I don't know if being dumb but I really can't find a way to save or customize the filter presets, could someone point me in the right direction?

Thanks!

You can do that from Filter panel.
It would be necessary to be able to arrange the filters at will and not in alphabetical order, for full screen themes it is essential


RE: Playnite 9 release is available - MaestroLiendre - 10-16-2021

(10-16-2021, 07:46 AM)Luka8989 Wrote:
(10-16-2021, 07:15 AM)Crow Wrote:
(10-16-2021, 06:49 AM)MaestroLiendre Wrote: First of all thank you so much for the update as it's an amazing work.

But I don't know if being dumb but I really can't find a way to save or customize the filter presets, could someone point me in the right direction?

Thanks!

You can do that from Filter panel.
It would be necessary to be able to arrange the filters at will and not in alphabetical order, for full screen themes it is essential
Literally I was coming to ask if this was possible, as so far I'll have to number them "01 - Library", etc.
Is there no option for now, is it?
Thanks for the great work


RE: Playnite 9 release is available - Crow - 10-16-2021

There is no option but better preset management is planned, no ETA https://github.com/JosefNemec/Playnite/issues/2510


RE: Playnite 9 release is available - dabinn - 10-16-2021

Is MAME removed from Playnite 9.x? Could not find a way to add MAME ROMs.


RE: Playnite 9 release is available - Crow - 10-16-2021

Arcade emulators are currently not natively supported. You have to set them up manually.

https://playnite.link/docs/master/manual/emulators.html
https://github.com/JosefNemec/Playnite/issues/2407


RE: Playnite 9 release is available - TobiAlex - 10-16-2021

(10-16-2021, 03:18 AM)deangelnet Wrote:
(09-30-2021, 09:40 AM)Crow Wrote:
  • Playnite's library data are now stored in less files and they are  locked while Playnite is running. This should fix data corruption issues  when syncing Playnite's files via could storage solutions.
Is it possible to let playnite's library data still unlocked?

(10-15-2021, 10:54 PM)TobiAlex Wrote: No, i can't. I'm use batch to switch steam account (launch before game start):

@echo off

taskkill /IM "steam.exe" /F /FI "STATUS eq RUNNING"
set username="myusername"
Goto end

:end

reg add "HKCU\Software\Valve\Steam" /v AutoLoginUser /t REG_SZ /d %username% /f
reg add "HKCU\Software\Valve\Steam" /v RememberPassword /t REG_DWORD /d 1 /f
start steam://open/main

exit

And its work fine.

Now is converted to:

# Batch support has been removed in Playnite 9

# This conversion was automatically generated
$scriptPath = (Join-Path $env:TEMP 'playniteScript.bat')
@"
@echo off

taskkill /IM "steam.exe" /F /FI "STATUS eq RUNNING"
set username="myusername"
Goto end

:end

reg add "HKCU\Software\Valve\Steam" /v AutoLoginUser /t REG_SZ /d %username% /f
reg add "HKCU\Software\Valve\Steam" /v RememberPassword /t REG_DWORD /d 1 /f
start steam://open/main

exit
"@ | Out-File $scriptPath -Encoding ascii
Start-Process "cmd.exe" "/c $scriptPath" -Wait

Yea, Steam start, but:

1. Game not lunch
2. Playnite waiting... for what?
Compile your batch to exe and put script on playnite to run your exe. That should work.

Ok, but where to put this complied .exe?


RE: Playnite 9 release is available - deangelnet - 10-17-2021

(10-16-2021, 06:41 PM)TobiAlex Wrote: Ok, but where to put this complied .exe?

1. Just put on your game folder
2. Put on windows/system32 (if administrator).
3. put on steam folder and create url command on your register ex. resetsteam so the cmd will be like start resetsteam://


RE: Playnite 9 release is available - ownedbycats - 10-17-2021

Thanks for the update and all the work done. Smile


RE: Playnite 9 release is available - adhamgaber - 10-18-2021

Hello, Was wondering about the possibility of adding an integrated web viewer with fullscreen theme support? is that possible?


RE: Playnite 9 release is available - Solitair - 10-20-2021

how do i update my theme to version 9 Sad

ok i did it like the first time from a default copy that worked


RE: Playnite 9 release is available - poyomg - 10-25-2021

G R E A T work guys, it's amazing!

Just some questions/suggestions:

- I guess some changes are heavy on the processor? Because fullscreen mode is a little bit laggy now. Or is it something in my configuration?
- Is grouping in fullscreen mode planned for sometime in the future?
- It would be great to have the possibility to close the app in fullscreen from controller button (PS-X / XBox-B), since it's not very natural to navigate all the UI to the Playnite Icon.

Other than those, I an truly happy with this software, I will definitely contribute, you guys deserve it!