03-21-2021, 08:51 AM
Can you make it so we don't need to make our game data public on Steam? Isn't there a way to pull achievement data through the API?
03-21-2021, 08:51 AM
Can you make it so we don't need to make our game data public on Steam? Isn't there a way to pull achievement data through the API?
03-21-2021, 09:34 AM
(03-21-2021, 08:51 AM)xrayspex Wrote: Can you make it so we don't need to make our game data public on Steam? Isn't there a way to pull achievement data through the API?The steam web api get only the public user achievements. The solution would be to use the "sign in through steam" system or would use an intermediate website like truesteamachievements
03-22-2021, 08:09 PM
It's possible to have in future releases Ubisoft Connect support?
03-28-2021, 08:19 PM
04-02-2021, 04:44 PM
(03-28-2021, 08:19 PM)Lacro59 Wrote:(03-28-2021, 12:04 AM)satrincha Wrote:surely as the client asks for Steam login credentialsQuote:Lacro59Is that what GOG do ? I hope Playnite will do that one day. I will never pass my profil public.
05-05-2021, 08:49 AM
(05-05-2021, 03:27 AM)dr757 Wrote: im trying to change some things in the source code to my linking and build.. but i cant retrieve the files from "playnite-successstory-extension". the github page show a 404 error.I had spent this repository privately because it will no longer be useful with the next version. I put it back in public.
05-05-2021, 11:40 AM
i see .. and thank you very much
05-07-2021, 02:31 AM
Hello! I love the idea of this extension but I am having issues. I installed SuccessStory, pointed it at my RPCS3 trophy folder, but wasn't able to actually see the achievements. I then went back into the setting for successStory and saw that there was an 'Appearance' section, which I didn't see earlier. I selected a few options (show in details section) and clicked save, but when I went to a game with achievements PlayNite popped up an error (that I didn't write down at the time) and all of the visible achievement/SuccessStory icons/items disappeared from the PlayNite UI. I restarted PlayNite and there still no SuccessStory indicators. I then want back into settings -> Appearance and saw that I could also add it to the Windows bar, so I enabled this, but when I bring it up the SuccessStory box that pops up has no achievement information. So I uninstalled SuccessStory, manually deleted it's data folder, reinstalled... but I am seeing the exact same behavior (though no error or anything this time). So it seems that it's gotten PlayNite into a state where it won't show the progress bar for SuccessStory in the Details section, even after uninstall/reinstall of SuccessStory.
Anything else that I can try? Thanks!
05-07-2021, 06:36 AM
(05-07-2021, 02:31 AM)Rabold Wrote: Hello! I love the idea of this extension but I am having issues. I installed SuccessStory, pointed it at my RPCS3 trophy folder, but wasn't able to actually see the achievements. I then went back into the setting for successStory and saw that there was an 'Appearance' section, which I didn't see earlier. I selected a few options (show in details section) and clicked save, but when I went to a game with achievements PlayNite popped up an error (that I didn't write down at the time) and all of the visible achievement/SuccessStory icons/items disappeared from the PlayNite UI. I restarted PlayNite and there still no SuccessStory indicators. I then want back into settings -> Appearance and saw that I could also add it to the Windows bar, so I enabled this, but when I bring it up the SuccessStory box that pops up has no achievement information. So I uninstalled SuccessStory, manually deleted it's data folder, reinstalled... but I am seeing the exact same behavior (though no error or anything this time). So it seems that it's gotten PlayNite into a state where it won't show the progress bar for SuccessStory in the Details section, even after uninstall/reinstall of SuccessStory.Do you have tried to downloads plugin data? Can you post your playnite.log?
05-18-2021, 04:37 AM
(05-07-2021, 06:36 AM)Lacro59 Wrote:(05-07-2021, 02:31 AM)Rabold Wrote: ...Do you have tried to downloads plugin data? Here's my log file. I have an update: Steam works fine now, but nothing else does (Retro Achievements or RPCS3). I believe that those two services are now connecting fine (I'm no longer seeing warnings in the Playnite notification area), but the issue with those is that they aren't displaying in the UI at all. No button or achievements section like there is for Steam games. If I delete the successstory-plugin install and data directories does that remove *all* of the Success Story data? I'm wondering if there is something else cached somewhere else because I am thinking of starting from scratch to see if that fixes things.
05-19-2021, 06:15 PM
Hi all, I had a question about manual achievements as I am unable to make it work, perhaps I'm misunderstanding how it works. I own Baldur's Gate (1 and 2) on GOG, where they do not have achievements. Am I correct in assuming I could use manual achievements and pull them from the Steam store? If so, how is that done? I don't really understand the instructions on Github, where it says I can "Add the achievements list from the game menu"...
I'm using the eMixedNite theme and only have "Enable custom theme integration" turned on if that helps. I don't see where/how to add the achievements list anywhere.
05-19-2021, 06:59 PM
(05-19-2021, 06:15 PM)adrian5683 Wrote: Hi all, I had a question about manual achievements as I am unable to make it work, perhaps I'm misunderstanding how it works. I own Baldur's Gate (1 and 2) on GOG, where they do not have achievements. Am I correct in assuming I could use manual achievements and pull them from the Steam store? If so, how is that done? I don't really understand the instructions on Github, where it says I can "Add the achievements list from the game menu"...In fact, it is impossible to add manual achievements for games that are in a store that have them. But I've created an issue for it: https://github.com/Lacro59/playnite-succ...issues/117
05-19-2021, 07:16 PM
Thank you! Very much appreciated
05-25-2021, 12:04 AM
(This post was last modified: 05-25-2021, 12:09 AM by snackerfork.)
I had some suggestions for some features.
- Could we get autotagging of games that have achievements available? It would be good to be able to filter in Playnite what games have achievements available, which I don't think is possible currently. - Along with the above, could we get more specific tags/filters, such as "no achievements unlocked," "50% of achievements unlocked", and "all achievements unlocked"? That way we could narrow down which games we're close to completing, haven't start, or have already finished. - Could we get the ability to disable a game from showing SuccessStory achievements? For instance, I play games that disable achievements when you are playing with mods, i.e. Stellaris and Civilization. I don't want these games to display achievements because I don't use them. Is this possible?
06-13-2021, 01:49 PM
Is there any way we can get epic games achievements in this?
Quote:- Could we get autotagging of games that have achievements available? It would be good to be able to filter in Playnite what games have achievements available, which I don't think is possible currently.If the metadata is good, there is a feature with achievement, isn't? Quote:- Along with the above, could we get more specific tags/filters, such as "no achievements unlocked," "50% of achievements unlocked", and "all achievements unlocked"? That way we could narrow down which games we're close to completing, haven't start, or have already finished.Can you open an issue on GitHub? Quote:- Could we get the ability to disable a game from showing SuccessStory achievements? For instance, I play games that disable achievements when you are playing with mods, i.e. Stellaris and Civilization. I don't want these games to display achievements because I don't use them. Is this possible?Can you open an issue on GitHub? (06-13-2021, 01:49 PM)InsaneTomato Wrote: Is there any way we can get epic games achievements in this?At the moment, it is only possible to add manual achievements. And there is an issue for it: https://github.com/Lacro59/playnite-succ...issues/121
Got a reproducible crash that doesn't happen if SuccessStory isn't installed. Whenever I select or right mouse click this game: https://store.steampowered.com/app/41638...al_hazard/
From the logs: 28-06 01:39:10.332|DEBUG|BaseCollectionView:Refreshing collection view filter. 28-06 01:39:12.528|DEBUG|BaseCollectionView:Refreshing collection view filter. 28-06 01:39:12.840|DEBUG|BaseCollectionView:Refreshing collection view filter. 28-06 01:39:12.994|DEBUG|BaseCollectionView:Refreshing collection view filter. 28-06 01:39:13.400|DEBUG|BaseCollectionView:Refreshing collection view filter. 28-06 01:39:15.648|ERROR|PlayniteApplication:Unhandled exception occured. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\[Username]\AppData\Roaming\Playnite\cache\images\successstory\steam_NEW_ACHIEVEMENT_060_416380_%C2%81cThisisth_Locked.png'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at System.Windows.Media.Imaging.BitmapDecoder.SetupDecoderFromUriOrStream(Uri uri, Stream stream, BitmapCacheOption cacheOption, Guid& clsId, Boolean& isOriginalWritable, Stream& uriStream, UnmanagedMemoryStream& unmanagedMemoryStream, SafeFileHandle& safeFilehandle) at System.Windows.Media.Imaging.BitmapDecoder.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean insertInDecoderCache) at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation() at System.Windows.Media.Imaging.BitmapImage.EndInit() at System.Windows.Media.Imaging.BitmapImage..ctor(Uri uriSource, RequestCachePolicy uriCachePolicy) at SuccessStory.Views.Interface.SuccessStoryAchievementsCompact.PART_ScCompactView_IsLoaded(Object sender, RoutedEventArgs e) in H:\GitHub\Lacro59\playnite-successstory-plugin\Views\Interface\SuccessStoryAchievementsCompact.xaml.cs:line 238 at SuccessStory.Views.Interface.SuccessStoryAchievementsCompact.<>c__DisplayClass6_0.<SetScData>b__8() in H:\GitHub\Lacro59\playnite-successstory-plugin\Views\Interface\SuccessStoryAchievementsCompact.xaml.cs:line 163 --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at Playnite.DesktopApp.ProgramEntry.Main(String[] args) in E:\Devel\Playnite-8\source\Playnite.DesktopApp\ProgramEntry.cs:line 20 28-06 01:39:15.785|DEBUG|WindowFactory:Show dialog window Playnite.Windows.ExtensionCrashHandlerWindowFactory The file it's looking for is actually named steam_NEW_ACHIEVEMENT_060_416380_cThisisth_Locked.png, not steam_NEW_ACHIEVEMENT_060_416380_%C2%81cThisisth_Locked.png Those two URL encoded characters are probably a sign of some character set conversion mishap.
06-28-2021, 02:45 PM
The last release resolves this issue.
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