11-17-2020, 07:52 PM
Hi all,
I was looking to import the Playnite.dll into Unity but I can not get Unity to accept the dll. When I download the package from NuGet, it says that the only dependency is NewtonsoftJSON, which itself imports perfectly fine in to Unity. However when I import the Playnite.dll, I get the following error:
Unable to resolve reference 'PresentationFramework'. Is the assembly missing or incompatible with the current platform?
If I then import the PresentationFramework.dll, it simply starts a process whereby after that is imported then says it needs PresentationCore, which then needs System.Printing, etc until eventually there are countless Microsoft dlls in the project that dont seem to know about each other. This approach of adding these dlls seems wrong anyway as NewtonSoftJSON is listed as the sole dependency.
Has anyone been able to successfully import the Playnite.dll into Unity, and if so is there any info/a guide on how best to approach this?
Thank you
I was looking to import the Playnite.dll into Unity but I can not get Unity to accept the dll. When I download the package from NuGet, it says that the only dependency is NewtonsoftJSON, which itself imports perfectly fine in to Unity. However when I import the Playnite.dll, I get the following error:
Unable to resolve reference 'PresentationFramework'. Is the assembly missing or incompatible with the current platform?
If I then import the PresentationFramework.dll, it simply starts a process whereby after that is imported then says it needs PresentationCore, which then needs System.Printing, etc until eventually there are countless Microsoft dlls in the project that dont seem to know about each other. This approach of adding these dlls seems wrong anyway as NewtonSoftJSON is listed as the sole dependency.
Has anyone been able to successfully import the Playnite.dll into Unity, and if so is there any info/a guide on how best to approach this?
Thank you