05-15-2021, 05:37 PM
Nice, that was fast. Some things I forgot to mention and that are related:
The game name should be aligned even if games don't have an icon, because it's difficult to read a list where some games have and some games don't have an icon. The fix would be to reserve the icon area for the icon even if the game doesn't have one. This is the current reading path:
![[Image: lSxIA2F.png]](https://i.imgur.com/lSxIA2F.png)
I think only having the selected item show more information is not a good idea, because it changes the positioning of all the elements. Open the two images in two tabs and switch back and forth to see what I mean:
![[Image: mJkD3Ff.png]](https://i.imgur.com/mJkD3Ff.png)
![[Image: ltI72lY.png]](https://i.imgur.com/ltI72lY.png)
Refer to "Battletoads" that is selected in the second image; The positioning of the game name has moved significantly higher than when in its previous, unselected positioning. This makes it difficult to read, because items and its elements will change position when selection changes. The solution is to always show all the data in all items, including platform and time played, never changing the elements based whether they are selected or not. The glypbrush should be more than enough for the selected element. Also having the extra info always showing means you don't have to select the item to know its info, you can do so just by a glance. This is exactly how keyboard launchers work, I suspect for this same very reason.
Lastly, the item hierarchy should be in the game name and having all the text use the same foreground can make it more difficult to read. Ideally the extra info of platform and time played should be slightly darker, perhaps using the dark or darker brush in themes, although the issue is if some custom theme removed those brushes. Maybe lowering the opacity just a little bit could help, but I'm not really sure. This point may not have a fix I think.
The game name should be aligned even if games don't have an icon, because it's difficult to read a list where some games have and some games don't have an icon. The fix would be to reserve the icon area for the icon even if the game doesn't have one. This is the current reading path:
![[Image: lSxIA2F.png]](https://i.imgur.com/lSxIA2F.png)
I think only having the selected item show more information is not a good idea, because it changes the positioning of all the elements. Open the two images in two tabs and switch back and forth to see what I mean:
![[Image: mJkD3Ff.png]](https://i.imgur.com/mJkD3Ff.png)
![[Image: ltI72lY.png]](https://i.imgur.com/ltI72lY.png)
Refer to "Battletoads" that is selected in the second image; The positioning of the game name has moved significantly higher than when in its previous, unselected positioning. This makes it difficult to read, because items and its elements will change position when selection changes. The solution is to always show all the data in all items, including platform and time played, never changing the elements based whether they are selected or not. The glypbrush should be more than enough for the selected element. Also having the extra info always showing means you don't have to select the item to know its info, you can do so just by a glance. This is exactly how keyboard launchers work, I suspect for this same very reason.
Lastly, the item hierarchy should be in the game name and having all the text use the same foreground can make it more difficult to read. Ideally the extra info of platform and time played should be slightly darker, perhaps using the dark or darker brush in themes, although the issue is if some custom theme removed those brushes. Maybe lowering the opacity just a little bit could help, but I'm not really sure. This point may not have a fix I think.