![[Image: c6opz1R.png]](https://i.imgur.com/c6opz1R.png)
Hi!
Sharenite [BETA], a Playnite add-on that allows to synchronize your Playnite library with Sharenite website, has been released.
Currently, we're in deep BETA testing stage and everything might break (it won't modify your games in Playnite, we're only reading data). Since initial users didn't report many issues, we've decided to make an announcement here to pull in some more users for broader testing.
Sharenite is synchronizing only direct game data, we're still working on bringing on more stuff like tags, categories, completion statuses and maybe eventually images.
We know that Sharenite doesn't have many features currently, but there's a head full of ideas. If you want to chip in some ideas of your own, you can put them in this post, but I'd ask you to NOT put them on GitHub - it's too early for that. Instead, you can use GitHub to report any issues with the add-on or the website.
Setup instructions:
- go to the website and register for an account
- install the Playnite addon
- authenticate add-on with Sharenite and choose if you want to keep your library in sync automatically (if you choose it to keep your library in sync, it will try to update Sharenite every time something changes in your library, including all new games, updated game data and removed games)
- synchronize your library from the main menu
- if there's a need, you can also run a partial synchronization from right click menu
- website: https://github.com/sharenite/sharenite
- Playnite add-on: https://github.com/sharenite/playnite-sharenite
KNOWN ISSUES:
- Fixed in version 0.5. Sharenite Playnite add-on is attached to every update event, and some library plugins update games even when there's no change, which might results in long library updates. Sharenite sync is triggered after each game updated multiplied by all games managed by given plugin. I will be trying to improve that on my side, in the meantime I'm also providing plugin add-ons with necessary information to improve their code if possible.