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Playnite Forums Extension Database Generic Extensions GameActivity

GameActivity
Lacro59
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#81
01-30-2021, 12:53 PM
(01-30-2021, 10:18 AM)satrincha Wrote: Hi,
I never had any issu with your extensions, i update everyone yesterday, and i got a crash with GameActivity.

When i go to general GameActivity window, i take a game, and when i want to see previous month it crash all the time.

if i don't select a game before, it don't crash.
I created a issue for it: https://github.com/Lacro59/playnite-game.../issues/28
Indeep
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#82
02-23-2021, 08:09 PM
It is only a graphic detail but I will tell you if it is easy to solve but it turns out that since Ubisoft changed its name to Ubisoft connect, the logo comes out incorrectly. THX!!!!!!!!



[Image: SxRYQYv.png]
Lacro59
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#83
02-24-2021, 11:12 AM
(02-23-2021, 08:09 PM)Indeep Wrote: It is only a graphic detail but I will tell you if it is easy to solve but it turns out that since Ubisoft changed its name to Ubisoft connect, the logo comes out incorrectly. THX!!!!!!!!
I plan to fix this problem.
But I think there won't be a new version until Playnite 9.
azuravian
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#84
02-25-2021, 06:27 AM
I have an odd possible bug.  When I implement GameActivity in a theme as part of a "UniformGrid" everything appears to work as intended.  However, after selecting a game that has game activity info, playnite gets very slow and it takes about 5 to 10 seconds to move from game to game, even when the games I am now navigating between have no GameActivity data.  If I only navigate through games without game activity data, this lag does not occur.

Here is the XAML:


Quote:<UniformGrid Rows="1">
   <GridEx Margin="8,0,8,0" Tag="{DynamicResource Sc_HasData}">
      <GridEx.Style>
         <Style>
            <Setter Property="Control.Visibility" Value="{DynamicResource ShowAchievements}"/>
            <Style.Triggers>
               <DataTrigger Binding="{Binding RelativeSource={RelativeSource Self}, Path=Tag}" Value="{x:Null}">
                  <Setter Property="Control.Visibility" Value="Collapsed" />
               </DataTrigger>
               <DataTrigger Binding="{Binding RelativeSource={RelativeSource Self}, Path=Tag}" Value="False">
                  <Setter Property="Control.Visibility" Value="Collapsed" />
               </DataTrigger>
            </Style.Triggers>
         </Style>
      </GridEx.Style>
      <Border Background="{DynamicResource WindowBackgourndBrush}" Opacity="{DynamicResource DetailPanelOpacity}" CornerRadius="{DynamicResource ControlCornerRadius}" BorderThickness="2" BorderBrush="{DynamicResource NormalBorderBrush}"/>
      <StackPanel>
         <Grid Margin="8,10,0,0">
            <Grid.ColumnDefinitions>
               <ColumnDefinition Width="60"/>
               <ColumnDefinition Width="*"/>
            </Grid.ColumnDefinitions>

            <Label Grid.Column="0" Content="" FontFamily="{StaticResource FontIcoFont}" FontSize="21" Margin="0,4,0,0" VerticalAlignment="Center" HorizontalAlignment="Center" Foreground="{DynamicResource GlyphBrush}"/>
           <TextBlock Grid.Column="1" VerticalAlignment="Center" Text="timeline" Typography.Capitals="AllSmallCaps" Style="{DynamicResource BaseTextBlockStyle}" FontSize="{DynamicResource FontSizeLargest}"/>
        </Grid>
        <StackPanel Name="PART_Achievements_Graphics" MaxHeight="300" MinWidth="300" Margin="8,15,12,12"/>
     </StackPanel>
   </GridEx>
   <GridEx Margin="8,0,8,0" Tag="{DynamicResource Ga_HasData}">
      <GridEx.Style>
         <Style>
            <Setter Property="Control.Visibility" Value="{DynamicResource ShowGameActivity}"/>
            <Style.Triggers>
               <DataTrigger Binding="{Binding RelativeSource={RelativeSource Self}, Path=Tag}" Value="{x:Null}">
                  <Setter Property="Control.Visibility" Value="Collapsed" />
               </DataTrigger>
               <DataTrigger Binding="{Binding RelativeSource={RelativeSource Self}, Path=Tag}" Value="False">
                  <Setter Property="Control.Visibility" Value="Collapsed" />
               </DataTrigger>
            </Style.Triggers>
         </Style>
      </GridEx.Style>
      <Border Background="{DynamicResource WindowBackgourndBrush}" Opacity="{DynamicResource DetailPanelOpacity}" CornerRadius="{DynamicResource ControlCornerRadius}" BorderThickness="2" BorderBrush="{DynamicResource NormalBorderBrush}"/>
      <StackPanel>
         <Grid Margin="8,10,0,0">
            <Grid.ColumnDefinitions>
               <ColumnDefinition Width="60"/>
               <ColumnDefinition Width="*"/>
            </Grid.ColumnDefinitions>

            <Label Grid.Column="0" Content="" FontFamily="{StaticResource FontIcoFont}" FontSize="21" Margin="0,4,0,0" VerticalAlignment="Center" HorizontalAlignment="Center" Foreground="{DynamicResource GlyphBrush}"/>
            <TextBlock Grid.Column="1" VerticalAlignment="Center" Text="activity" Typography.Capitals="AllSmallCaps" Style="{DynamicResource BaseTextBlockStyle}" FontSize="{DynamicResource FontSizeLargest}"/>
         </Grid>
         <StackPanel Name="PART_GameActivity_GraphicLog" MaxHeight="300" MinWidth="300" Margin="8,15,12,12"/>
      </StackPanel>
   </GridEx>
</UniformGrid>
Lacro59
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#85
02-25-2021, 09:38 AM
(02-25-2021, 06:27 AM)azuravian Wrote: I have an odd possible bug.  When I implement GameActivity in a theme as part of a "UniformGrid" everything appears to work as intended.  However, after selecting a game that has game activity info, playnite gets very slow and it takes about 5 to 10 seconds to move from game to game, even when the games I am now navigating between have no GameActivity data.  If I only navigate through games without game activity data, this lag does not occur.
I actually used a hack to display an element in the Playnite UI.
This is one of the reasons for the latency.
With Playnite 9 which can integrate custom elements, it should be a lot better once I modify the plugin to support it.
azuravian
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#86
02-25-2021, 03:08 PM
I figured that might be the case. I'll change the method of displaying until Playnite 9 releases.
sengtsan
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#87
03-04-2021, 10:05 AM
Hi, 
where does the plugin pull the icons highlighted in the image? I would like to change / add missing platforms to ensure proper display formatting. 
Thank you,


Thumbnail(s)
   
Lacro59
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#88
03-04-2021, 01:13 PM
(03-04-2021, 10:05 AM)sengtsan Wrote: Hi, 
where does the plugin pull the icons highlighted in the image? I would like to change / add missing platforms to ensure proper display formatting. 
Thank you,
The icon are in font.ttf located in Resources folder of plugin.
You can see the different icon with https://andreinitescu.github.io/IconFont2Code/ (for example).
The icon origin is https://www.flaticon.com/authors/freepik

If you find a good icon to set in some platform, you can post it.

I could add a functionality to use the icons defined in Playnite.
I found it more homogeneous to use a font.
sengtsan
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#89
03-04-2021, 01:44 PM
(03-04-2021, 01:13 PM)Lacro59 Wrote:
(03-04-2021, 10:05 AM)sengtsan Wrote: Hi, 
where does the plugin pull the icons highlighted in the image? I would like to change / add missing platforms to ensure proper display formatting. 
Thank you,

I could add a functionality to use the icons defined in Playnite.
I found it more homogeneous to use a font.
Hi,

If playnite icons can be used instead that functionality would be appreciated.

Thank you,
Indeep
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#90
03-04-2021, 07:38 PM
(02-24-2021, 11:12 AM)Lacro59 Wrote:
(02-23-2021, 08:09 PM)Indeep Wrote: It is only a graphic detail but I will tell you if it is easy to solve but it turns out that since Ubisoft changed its name to Ubisoft connect, the logo comes out incorrectly. THX!!!!!!!!
I plan to fix this problem.
But I think there won't be a new version until Playnite 9.

OK thx!
Lacro59
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#91
03-05-2021, 09:17 AM
(03-04-2021, 01:44 PM)sengtsan Wrote: Hi,

If playnite icons can be used instead that functionality would be appreciated.

Thank you,
I'm created a issue for it: https://github.com/Lacro59/playnite-game.../issues/32
ferrell
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#92
04-13-2021, 06:26 AM
Good evening, guys!

First of all, thanks a lot for all of your amazing plugins, Lacro59, they have made Playnite even more awesome!

I have a question about how to use the this plugin. Can I use it installing only RTSS without installing MSI Afterburner? I would live to avoid having too much apps open in the background if I can.

Thanks in advance!
Indeep
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#93
04-13-2021, 08:15 AM
Hello, I do NOT have the MSI afterburner installed and it is not necessary because it internally has a log of the FPS data during the game.
Cr3ViL
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#94
05-24-2021, 05:50 PM
Hi, thanks for the great extension, I have two problem with platform names and icons:
1) Is there any way to fix the platform names (see picture)? Maybe an option to disable the names will solve the problem (as we can see the names from the chart info) or using abbreviation like SS for Sega Saturn.
2) After disabling the icons from the settings, they are still visible at the game source list, can you fix it?

[Image: Untitled-1.jpg]
Lacro59
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#95
05-25-2021, 04:05 PM (This post was last modified: 05-25-2021, 04:05 PM by Lacro59.)
(05-24-2021, 05:50 PM)Cr3ViL Wrote: Hi, thanks for the great extension, I have two problem with platform names and icons:
1) Is there any way to fix the platform names (see picture)? Maybe an option to disable the names will solve the problem (as we can see the names from the chart info) or using abbreviation like SS for Sega Saturn.
2) After disabling the icons from the settings, they are still visible at the game source list, can you fix it?
There is an issue for it: https://github.com/Lacro59/playnite-game.../issues/32
JAC5
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#96
07-14-2021, 06:18 PM
Really appreciate the extention.

Is there a way to export to CSV?
Lacro59
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#97
07-15-2021, 02:54 PM
(07-14-2021, 06:18 PM)JAC5 Wrote: Really appreciate the extention.

Is there a way to export to CSV?
No but you can open an issue on GitHub.
LefTutti
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#98
08-07-2021, 02:24 PM
Hi, is there a possibility to change data manually - e.g. the source?
Lacro59
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#99
08-11-2021, 01:13 PM
(08-07-2021, 02:24 PM)anderl Wrote: Hi, is there a possibility to change data manually - e.g. the source?
For now, the source is defined by the source defined in the game details.
In the next version, the source will be saved for each game session.
   
LefTutti
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#100
08-11-2021, 05:57 PM
(08-11-2021, 01:13 PM)Lacro59 Wrote:
(08-07-2021, 02:24 PM)anderl Wrote: Hi, is there a possibility to change data manually - e.g. the source?
For now, the source is defined by the source defined in the game details.
In the next version, the source will be saved for each game session.
OK, thx!

One more question please.

How do I get the columns 'elapsed time' and 'source' in the lower left game list? Didn’t find anything in the options and right clicking doesn’t help also.
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