10-01-2020, 05:58 PM
(This post was last modified: 06-21-2022, 03:37 PM by templewulf.)
UPDATE:
I have added a marginally more official post in the Library Plugins forum https://playnite.link/forum/thread-1244.html
It includes more convenient instructions for installing via the Playnite client or the add-on database without having to navigate github releases.
That will be the main place I update on the current state of the extension going forward. If I forgot to mention something here, it'll definitely be on that thread and the github repo. Thanks!
Hi all,
Thanks to the help here, I've uploaded a plug-in for keeping track of the game keys from Humble Bundles that I'm sure we've all accumulated over the years. I nearly bought a new game the other day but I only found out *by accident* that I had it in last year's Yogscast bundle!
Please feel free to evaluate both the plugin and the code https://github.com/FiercePunchStudios/Hu.../releases/
Known Issues:
I have added a marginally more official post in the Library Plugins forum https://playnite.link/forum/thread-1244.html
It includes more convenient instructions for installing via the Playnite client or the add-on database without having to navigate github releases.
That will be the main place I update on the current state of the extension going forward. If I forgot to mention something here, it'll definitely be on that thread and the github repo. Thanks!
Hi all,
Thanks to the help here, I've uploaded a plug-in for keeping track of the game keys from Humble Bundles that I'm sure we've all accumulated over the years. I nearly bought a new game the other day but I only found out *by accident* that I had it in last year's Yogscast bundle!
Please feel free to evaluate both the plugin and the code https://github.com/FiercePunchStudios/Hu.../releases/
Known Issues:
- I *just* finished this yesterday when Crow posted that we shouldn't be using Playnite.Common . Fair enough! In that case, can anyone give some guidance on the best way to replace something like `Playnite.Common.Serialization.FromJson<List<string>>` ?
- I'm filtering out some of the keys based on the `key_type` field in the Humble json. I know this misses some games, but I'm trying to set up the whitelist to get the best compromise. Let me know if we could improve which games are selected / rejected.