E:\Devel\PlayniteDiagTool\PlayniteDiagTool\bin\Debug\temp\PlayniteSDK\ExpandableVariables.cs e:\Devel\Playnite\source\PlayniteSDK\ExpandableVariables.cs
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
   
namespace Playnite.SDK namespace Playnite.SDK
{ {
   /// <summary>    /// <summary>
   /// Represents object with definitions of available expandable game variables.    /// Represents object with definitions of available expandable game variables.
   /// </summary>    /// </summary>
   public class ExpandableVariables    public class ExpandableVariables
   {    {
       /// <summary>        /// <summary>
       /// Gets variable name for game's installation directory path.        /// Gets variable name for game's installation directory path.
       /// </summary>        /// </summary>
       public const string InstallationDirectory = "{InstallDir}";        public const string InstallationDirectory = "{InstallDir}";
   
       /// <summary>        /// <summary>
       /// Gets variable name for game's installation directory name.        /// Gets variable name for game's installation directory name.
       /// </summary>        /// </summary>
       public const string InstallationDirName = "{InstallDirName}";        public const string InstallationDirName = "{InstallDirName}";
   
       /// <summary>        /// <summary>
       /// Gets variable name for game's image path.        /// Gets variable name for game's image path.
       /// </summary>        /// </summary>
       public const string ImagePath = "{ImagePath}";        public const string ImagePath = "{ImagePath}";
   
       /// <summary>        /// <summary>
       /// Gets variable name for game's image file name without extension.        /// Gets variable name for game's image file name without extension.
       /// </summary>        /// </summary>
       public const string ImageNameNoExtension = "{ImageNameNoExt}";        public const string ImageNameNoExtension = "{ImageNameNoExt}";
   
       /// <summary>        /// <summary>
       /// Gets variable name for game's image file name.        /// Gets variable name for game's image file name.
       /// </summary>        /// </summary>
       public const string ImageName = "{ImageName}";        public const string ImageName = "{ImageName}";
   
       /// <summary>        /// <summary>
       /// Gets variable name for Playnite's installation directory path.        /// Gets variable name for Playnite's installation directory path.
       /// </summary>        /// </summary>
       public const string PlayniteDirectory = "{PlayniteDir}";        public const string PlayniteDirectory = "{PlayniteDir}";
   
       /// <summary>        /// <summary>
       /// Gets variable for game's name.        /// Gets variable for game's name.
       /// </summary>        /// </summary>
       public const string Name = "{Name}";        public const string Name = "{Name}";
   
       /// <summary>        /// <summary>
       /// Gets variable for game's platform.        /// Gets variable for game's platform.
       /// </summary>        /// </summary>
       public const string Platform = "{Platform}";        public const string Platform = "{Platform}";
   
       /// <summary>        /// <summary>
       /// Gets variable for game's ID.        /// Gets variable for game's ID.
       /// </summary>        /// </summary>
       public const string GameId = "{GameId}";        public const string GameId = "{GameId}";
   
       /// <summary>        /// <summary>
       /// Gets variable for game's database ID.        /// Gets variable for game's database ID.
       /// </summary>        /// </summary>
       public const string DatabaseId = "{DatabaseId}";        public const string DatabaseId = "{DatabaseId}";
   
       /// <summary>        /// <summary>
       /// Gets variable for game's library plugin ID.        /// Gets variable for game's library plugin ID.
       /// </summary>        /// </summary>
       public const string PluginId = "{PluginId}";        public const string PluginId = "{PluginId}";
   
       /// <summary>        /// <summary>
       /// Gets variable for game's version.        /// Gets variable for game's version.
       /// </summary>        /// </summary>
       public const string Version = "{Version}";        public const string Version = "{Version}";
.   
         /// <summary>
         /// Gets durectory path of parent emulator object.
         /// </summary>
         public const string EmulatorDirectory = "{EmulatorDir}";
   }    }
} }