E:\Devel\PlayniteDiagTool\PlayniteDiagTool\bin\Debug\temp\PlayniteSDK\Properties\AssemblyInfo.cs e:\Devel\Playnite\source\PlayniteSDK\Properties\AssemblyInfo.cs
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Windows.Markup; using System.Windows.Markup;
   
// General Information about an assembly is controlled through the following // General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information // set of attributes. Change these attribute values to modify the information
// associated with an assembly. // associated with an assembly.
[assembly: AssemblyTitle("Playnite SDK")] [assembly: AssemblyTitle("Playnite SDK")]
[assembly: AssemblyDescription("Playnite Development Kit Library")] [assembly: AssemblyDescription("Playnite Development Kit Library")]
[assembly: AssemblyConfiguration("")] [assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")] [assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Playnite")] [assembly: AssemblyProduct("Playnite")]
[assembly: AssemblyCopyright("Copyright © Josef Nemec 2020")] [assembly: AssemblyCopyright("Copyright © Josef Nemec 2020")]
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")] [assembly: AssemblyCulture("")]
   
// Setting ComVisible to false makes the types in this assembly not visible // Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from // to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. // COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)] [assembly: ComVisible(false)]
   
// The following GUID is for the ID of the typelib if this project is exposed to COM // The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("19bc9097-5705-4352-90e2-99f0c63230d0")] [assembly: Guid("19bc9097-5705-4352-90e2-99f0c63230d0")]
   
// Version information for an assembly consists of the following four values: // Version information for an assembly consists of the following four values:
// //
//      Major Version //      Major Version
//      Minor Version //      Minor Version
//      Build Number //      Build Number
//      Revision //      Revision
// //
// You can specify all the values or you can default the Build and Revision Numbers // You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below: // by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
.[assembly: AssemblyVersion("5.5.0.0")] [assembly: AssemblyVersion("6.0.0.0")]
[assembly: AssemblyFileVersion("5.5.0.0")] [assembly: AssemblyFileVersion("6.0.0.0")]
[assembly: InternalsVisibleTo("Playnite.DesktopApp")] [assembly: InternalsVisibleTo("Playnite.DesktopApp")]
[assembly: InternalsVisibleTo("Playnite.FullscreenApp")] [assembly: InternalsVisibleTo("Playnite.FullscreenApp")]
[assembly: InternalsVisibleTo("Playnite.Tests")] [assembly: InternalsVisibleTo("Playnite.Tests")]
[assembly: InternalsVisibleTo("Playnite")] [assembly: InternalsVisibleTo("Playnite")]
.[assembly: XmlnsDefinition("http://schemas.microsoft.com/winfx/2006/xaml/presentation", "Playnite.SDK.Models")] [assembly: XmlnsDefinition("http://schemas.microsoft.com/winfx/2006/xaml/presentation", "Playnite.SDK.Models")] 
  [assembly: XmlnsDefinition("http://schemas.microsoft.com/winfx/2006/xaml/presentation", "Playnite.SDK.Controls")]